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Originally Posted by creez If you want to learn game programing HLSL (high level shading language) is the way you can create real time shaders with, Nehes open gl tutorials were quit popular some time ago but i cant seem to find them over the net now(?) |
NeHe Productions: OpenGL Lessons
Yeah, here is some lessons. Personally, I am finding this really difficult. Sure, the compiler is working now and I can get full screen mode in opengl (Visual C++) but I am having problems with drawing multiple shapes to the screen.
tester(); is where I am calling a routine from within a for() loop to plot multiple quad shapes but so far it really sucks and does nothing of the sort.
Hopefully the OpenGL Bible will help out somewhat with the concepts behind the language.